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PS2 and Wii owners got to experience one of the most beautiful and artistic video games in Okami, a Zelda inspired action game where players protected the world as Ameterasu, a god who had taken the form of a wolf. When developer Clover Studios was cut, fans were afraid that they would never be able to revisit this world. Capcom somehow has delivered, and presented a playable demo of Okamden for the Nintendo DS at this year's E3. The long awaited sequel is seen as a god send, so I jumped on the chance to try it out.
Taking control of Chibiterasu, a wolf cub reminiscent of the last game's protagonist, it felt just like I remember the original. The cel-shading was spectacular, the effects were impressive and the world felt so vibrant, but my view was disrupted by my first set of demons to attack.
Much like the first game, fights block you off from the rest of the world and set up a type of arena to battle in. With the assistance of Nushi, the child of Susano and Kushi from the first game, Chibi links combos to whittle down the enemy's health. Outside of the standard attacks, the brush can perform slash attacks to hold off and defeat enemies. That's not all the brush is good for though, because just like the first game, you can restore the environment and get passed obstacles with different brush abilities. At least that would be ideal but it seemed my demo had a hard time executing or even reading my touch screen movements. Both the PS2 and Wii versions had a learning curve with the brush, so I hope this is the case and I just suck for now.
Reading this, you probably noticed a pattern. The game feels so much like the original that it doesn't feel all that new. That might not be a problem for some, but I'm just concerned that the game might receive the rushed treatment and not introduce any significant additions. Okami was great because of how unique it was and I would hate to see it lost in the sequel. Then again, Okami was a huge epic and my time with the demo was very short. I hope Capcom will work their magic and paint us the image we expected from a sequel to such a beloved game before its 2011 release. After all, Chibi has the shoes of a god to fill...
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