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by TheDCD on 08.22.10 ![]() Kudos to Square Enix for trying something new every now and then. This company could easily ride the cash cow until it’s got no milk left in its udders, but instead it ventures out and occasionally tries a new project, along with its tried and true line-up of role-playing best-sellers. After the release of Final Fantasy XIII, they decided to venture forward with Nier, a grown-up adventure with plenty of blood and unique combat. Unfortunately, with the good comes the bad – it takes too damn long to get started.
The in-game combat is satisfying enough, and there’s plenty of sheep killing to do should you want to burn off a little steam, but the game takes way too long getting to where it needs to go. You’ll endure hours of quick combat, tiresome puzzle solving, and worst of all, fetch quests, as you go back and forth between your homeland to get things accomplished while everyone, you guessed it, stays put. Gotta love fetch quests. They give you something to do, but all the while you’re doing them wishing you were someplace else. Even dwelling back in the village.
The story does pick up over the second half of the game, but by then you’ll have either endured the hours put into the game, or pushed it aside for something meatier. If you stick with it, there are rewarding factors, and Grimoire (sorry, Grimoire Weiss) becomes an unmatched power in battle, something that should be seen. In this case, the destination definitely outshines the journey, so keep that in mind as you pound away in battle. If you can do it, you may like what’s on the other side.
Nier looks pretty good. There’s plenty of on-screen carnage to take in, along with fascinating stage designs and unique enemy animations that you’re not likely to find in any other RPG (unless it’s a really strange Japanese one). We’re also big fans of the in-game dialogue, as Grimoire (again, Grimoire Weiss) sounds like he should have his own game. He’s that awesome. The other voicework is good too, and the in-game music and sound effects service accordingly.
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