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by TheDCD on 03.31.11 ![]() Another Samurai Warriors game. Yes, it’s the same kind of game where you mash away on attack buttons using a medieval Japanese figure from the Warring States period, hacking hundreds at a time while completing assassination or land takeover tasks to help return your country to prosperity. The difference this time? It’s in 3-D. Hoho! Samurai Warriors: Chronicles tends to follow the similar formula that worked with the countless other games Tecmo Koei has released in the series, so if you’re a fan of that, hey, good news, nothing’s changed. It’s the 3-D effect that gives this game a slight twist over others in the series, though the gameplay sends you crashing right back to Earth after soaring so high from the enhanced visuals. The story pretty much leans on Feudal Japanese history, with all sorts of events and wars happening. You never really get attached to the characters, though you can switch between a team of four on one map in order to complete tasks and move ahead. You can plan battle strategies and perform other tasks, and even use unique weapons, but in the end it all comes down to the same thing – button-mashing enemies to death. That’s always been Samurai Warriors’ biggest problem. It doesn’t really innovate as much as it should. We’ve been through countless games now and Tecmo Koei didn’t even bother to throw in an incredible new gameplay element or something. You just build up a sweat killing enemies, then unleash a special Musou attack that clears the immediate area like a tidal wave. And that’s really all you need to know. It’s enjoyable and solid, but also very repetitive, with no change in scale over the course of the game. For some of you, that’s bound to be a turn-off. A half hour may be all you need to get everything you need out of Samurai Warriors: Chronicles. Others, obviously, might want to push further. What wowed us were the 3-D visuals. The in-game stage action holds up well, though characters still annoyingly pop up on occasion, and there aren’t nearly as many as you’d find in a console release. The cinemas are dazzling and, for once, you won’t want to skip them. As for audio, the voicework is cheesy beyond belief (go figure) and the music is a forgettable bunch of Japan-influenced rock and flutes. If such a coalition can exist. If you have some extra cash to burn and love everything Samurai Warriors (or Dynasty Warriors for that matter), there’s worse places to spend cash than on Chronicles. However, if it’s innovation or excitement you seek, you’ll want to seek out another battle.
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