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by Zach Starr on 06.25.10 ![]() There were a ton of action-adventure games at this year’s E3, but only a handful of them really stood out. Fortunately, Tron: Evolution was one of those; the fresh look and familiar feel have me anxious to get my hands on the completed game, especially if I can use one of those SWEET Tron controllers from PDP. So, what’s it like? I thought you’d never ask.
As I mentioned, there is a certain familiarity in controls. I was reminded of Prince of Persia: The Sands of Time. This was easily one of my favorite games of the last generation of consoles, so I‘ve got no complaints about the similarities. Tron is heavy on acrobatics and fast paced. It is quite a bit quicker than PoP, but running on walls and leaping off of enemies feels just as good. Your disc is your primary weapon and you fling it about as effectively as Simon Belmont wields a whip. Cleave enemies and virus ridden programs to ribbons in the blink of an eye. The mechanics are all very intuitive and respond just as they should. I did not have an opportunity to try out the Light Cycle, but it looks to be just as much fun.
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